All Links

18 links

  1. A Brief Rant on the Future of Interaction Design worrydream.com ↗

    Bret Victor's takedown of 'pictures under glass' and a plea to design interfaces for capable hands, not just one numb fingertip.

  2. As We May Think - Wikipedia en.wikipedia.org ↗

    Bush's 1945 memex sketched hypertext, associative trails, and the personal knowledge machine decades before the hardware to build one existed.

  3. Attention Is All You Need arxiv.org ↗

    The 2017 paper that threw out recurrence for pure attention and became the architecture underneath every large language model since.

  4. Beating the Averages paulgraham.com ↗

    Graham's Blub paradox and the case that a more powerful language was Viaweb's real competitive weapon against better-funded rivals.

  5. Cloudflare Workers AI developers.cloudflare.com ↗

    Cloudflare's pitch for running model inference at the edge, next to your users instead of in one distant datacenter, and why latency is the product.

  6. Computer latency: 1977-2017 danluu.com ↗

    Dan Luu measures keystroke-to-screen latency across decades and finds a 1977 Apple II beating most modern machines, worse-is-better made empirical.

  7. Computing Machinery and Intelligence - Wikipedia en.wikipedia.org ↗

    Turing trades 'can machines think?' for a concrete imitation game and pre-answers nine objections we are somehow still raising in 2026.

  8. Conway's law - Wikipedia en.wikipedia.org ↗

    Organizations ship their own communication structure as software architecture, so if you ignore the org chart the org chart wins anyway.

  9. Douglas Engelbart - Wikipedia en.wikipedia.org ↗

    The man who spent a whole career on augmenting human intellect, and whose one demo set an agenda interface design is still working through.

  10. Dynabook - Wikipedia en.wikipedia.org ↗

    Alan Kay's 1972 spec for a personal computer for children of all ages, the template every tablet and laptop is still quietly chasing.

  11. Language Models are Few-Shot Learners arxiv.org ↗

    GPT-3's few-shot results made scale itself the headline: capability arriving from parameter count, not architecture novelty.

  12. Sketchpad - Wikipedia en.wikipedia.org ↗

    Sutherland's 1963 thesis invented interactive computer graphics and constraint-based drawing, the direct ancestor of every CAD tool and GUI.

  13. The Bitter Lesson incompleteideas.net ↗

    Sutton's blunt case that general methods riding raw compute keep beating hand-crafted human knowledge, the essay every scaling argument eventually cites.

  14. The Mother of All Demos - Wikipedia en.wikipedia.org ↗

    Engelbart's 1968 demo unveiled the mouse, hypertext, windows, video conferencing, and live collaborative editing in a single 90-minute sitting.

  15. The Mythical Man-Month - Wikipedia en.wikipedia.org ↗

    Brooks' law, adding people to a late project makes it later, and the enduring lesson that software effort does not parallelize like brick-laying.

  16. Unix philosophy - Wikipedia en.wikipedia.org ↗

    Small programs that each do one thing and compose through text streams — the design philosophy that keeps outliving its obituaries.

  17. Worse is better - Wikipedia en.wikipedia.org ↗

    Richard Gabriel's uncomfortable argument that a simpler, uglier design that ships will beat the 'right thing' that never quite does.

  18. Xerox Alto - Wikipedia en.wikipedia.org ↗

    The 1973 machine that already had the GUI, mouse, Ethernet, and WYSIWYG editing a full decade before the industry got around to copying it.